2D Auto Shooter
I made the following mechanical changes:
- the player now automatically shoots
- the player will automatically face the nearest enemy
- I implemented an attack range so that the ship will only attack an enemy if close enough by giving the player controller a true/false booleon state that activates based on proximity to an enemy.
Created by Tom Davies
Status | Released |
Platforms | HTML5, Windows |
Author | thomasalandavies |
Made with | Unity |
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Download
Windows.zip 28 MB
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